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In the pulsing heart of the neon-lit city, the crowd roars as two fighters meet in the center of a makeshift ring, encircled by a wall of spectators. One, a towering brute with arms like tree trunks, squares off against a nimble acrobat, her movements as fluid and unpredictable as water. Welcome to the world of STREET FIGHTING, a tabletop RPG where you'll step into the shoes of fighters like these, each with their unique stories, fighting styles, and burning ambitions. Here battles are won as much by force of will as by strength of arms. The streets become your arena, every challenge a test of your mettle. The fight is on!

<aside> <img src="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/634531dc-3238-4f54-b1ee-2ca2640083ba/communityIcon_y2a500mnt2q21.png" alt="https://s3-us-west-2.amazonaws.com/secure.notion-static.com/634531dc-3238-4f54-b1ee-2ca2640083ba/communityIcon_y2a500mnt2q21.png" width="40px" /> Street Fighting can be traced back to its Index Card RPG Heritage and some basic rules can be found that document. Although the spirit of ICRPG remains, many things have been tweaked and changed so some things might seem familiar yet different.

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1 — CREATING YOUR FIGHTER

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It's time to own the streets, make a name for yourself, and decide your own fate.

1.1 — CORE STATS

Distribute 5 points among your Core STATS.

<aside> 🤔 For conversions these 4 STATs can be mapped to the traditional 6 STATs as

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1.2 — EFFORT TYPES

Distribute 5 points among your EFFORT types.

Fighters choose the EFFORT to commit into their actions. LIGHT effort goes first in the round, while HEAVY an GRAPPLE go last. See 3.2 — INITIATIVE ORDER rules for more details.